Hot Pursuit is a single/multiplayer game of 4-24 players (subject to map size).
There are 3 game modes:
Hot Pursuit
War Games
Infection
Hot Pursuit Mode :
A game of 4-16 players (subject to map size) where one player, chosen at a random, starts with the bomb. The other players get a 10-second head start.
The bomber has 30s-120s (subject to map size) to pass the bomb onto another player, by tagging their vehicle.
The player who has the bomb when the timer runs out will explode and be disqualified.
After a 5 second cooldown, another player gets the bomb.
Then the cycle continues till 2 players are left.
Once there are 2 players left, the disqualified players will be resurrected, each of them carrying a bomb.
The resurrected players will have to tag the 2 survivors. Once one of the survivors is tagged, the bomb will detonate immediately.
The resurrected player who tags the survivor will get a 25% bonus of their match earnings.
If there are 12< players, there will be 2 bomb carriers. Once 6 players remain, there will only be one bomb carrier.
If there are 24< players, there will be 3 bomb carriers, each deployed with a 2-second gap. Once there are 10 players, there will only be 1 bomb carrier.
Quick Match:
Only one round of 'Hot Pursuit.'
Hot Pursuit:
4 Rounds of 'Hot Pursuit'. The player with the most survivals wins. If there is a draw, there is one overtime round where the bomb duration is 20% less than its original time.
(Probability of map being chosen for vote)
(Size in metres)
The information from this point onwards may vary on release.
War Games Mode:
A game of 4-16 players (subject to map size) where each vehicle is equipped with a weapon, which they
can purchase with tokens from the store. In this game mode there are 2 types:
Team Deathmatch:
4-16 Players,
where there can be 2-4 teams.
This is self-explanatory really.
Free for All:
6-16 Players. The same,
but every man for themselves.
Currency:
Hot Pursuit has
2 currencies.
Tokens
Diamonds
Tokens are
the primary currency.
Diamond are the premium currency.
Every day you get 20
free tokens.
Every week on a Friday you get2 free diamonds + 50 tokens. If not collected, rather than being
lost they are saved
and added up. This can add up to over500tokens and 8 diamonds a month, nearly 9000 tokens, and 100 diamonds a year.
One token is equivalent to 2.5p. The price is high to make players not resort to pay to
win, rather they earn their tokens. An average round can give you 50-150 Tokens.
Diamonds
are the more prestigious currency. One Diamond is equivalent to £5. Diamonds will mainly be used during events, to buy exotic
and extremely rare items. An average round can give you 1-2 diamonds.
An extremely
rare currency is Mega-Tokens.
This is unpurchaseable and can be only traded for 2000
Tokens. I wouldn't recommend buying this with real money, it costs £125.
This token can purchase a luxury spin which can give 5 items. The
minimum value of achievable items is 1500Tkns.
You can win a maximum of 12,000
in tokens or in item value. A maximum of 75 diamonds is also achievable.
Tokens and
Diamonds can also be converted, but you must do one-time payment of 200 Tokens
to achieve in-game trading rights.
200 Tokens converts to 1 Diamond
For purchase of in-game currency, the prices are as listed below:
Contains: 500 Tokens, 5 Diamonds
Bonus: 3 Crates
Price: £6 (-84%)
Contains: 1500 Tokens, 10 Diamonds
Bonus: 5 Crates + 2 Legendary Crates
Price: £12 (-86%)
Contains: 3000 Tokens, 50 Diamonds
Bonus: 25 Crates + 15 Legendary Crates + 1 Mega Token + XP Boost
Price: £20 (-94%)
Level System:
You can level up from 1-100, and prestige.
Below is the leveling system and the reward system.
Below that is the
title earnt at each level
.
The
Tax system is the value determined is lost. eg 2% of 300 tokens, so 6 lost.
This is just to balance it out a little.
The XP Boost is the number of Experience Points added onto the original amount
eg 10% XP boost, 250 XP earnt, the user will earn 275 XP.
Level System:
You can level up from 1-100, and prestige.
Below is the leveling system and the reward system.
Below that is the
title earnt at each level
.
The
Tax system is the value determined is lost. eg 2% of 300 tokens, so 6 lost.
This is just to balance it out a little.
The XP Boost is the number of Experience Points added onto the original amount
eg 10% XP boost, 250 XP earnt, the user will earn 275 XP.
Hot Pursuit BETA Release
Chosen players will test this game in this release, having free access to all items.
Projected Release: November 2021
Hot Pursuit Initial Release
Free access to limited modes.
Projected Release: December 2021
Projected Cost: Free*
Hot Pursuit Full Release
Full game. All round access to all modes.
Projected Release: December 2021
Projected Cost: £19.99*
*= Not confirmed, pricing may vary.
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